Live competitive matches. Low-latency transport. Real operations.

Space combat with shooter discipline, not arcade drift.

VOID STRIKE combines 60Hz simulation, objective pressure, dual transport, and a hardened deployment path. Join a live match, hold a line, steal momentum, and close the round.

Tick Rate
60Hz
Modes
FFA / TDM / CTF
Transport
WebRTC + QUIC
Scale Goal
400 Players

Why it works

The feel is built on server truth, not client illusions.

This stack is opinionated: decisive weapons, explicit cooldowns, readable combat feedback, and operational gates that exercise the real edge path instead of localhost fantasies.

Deliberate combat

Five weapons, recoil bloom, hit confirmation, kill confirmation, bounty pressure, and zone-driven tempo shifts.

Transport discipline

WebRTC stays primary for play, QUIC remains parity-tested, and reconnect paths are exercised in CI.

Operational honesty

Release-edge gating validates TLS, WSS, CSP, caching, alerts, and browser journeys against the real proxy layer.

Systems

Core mechanics with enough surface area to matter.

Combat stack

  • Headshots, melee parry, knockback, streak bonuses, spawn protection, and audio-confirmed hits.
  • Color-coded weapons, recoil bloom, weapon-specific shake profiles, and post-match stat rollups.
  • Environmental zone audio, minimap fog of war, and dynamic kill pressure via the FFA bounty system.

Server stack

  • Fixed-step simulation, lock-free broadcast reads, spatial indexes, and parallel subsystems where they pay off.
  • Authenticated admin endpoints, live replay/disputes, metrics, alert routing, and kind-based cluster smoke.
  • Docker edge as the production reference path while Kubernetes rollout remains staged around honest transport constraints.

Modes

Three modes, different pressures.

Free For All

Bounty pressure forces the leader into the open. Momentum matters, but overexposure is punished.

Team Deathmatch

Read team scores instantly, work the lane, and trade with intent instead of chasing isolated duels.

Capture The Flag

Escorts, returns, objective routing, and score swings make coordination visible even in quick public matches.

Operations

Production readiness is part of the product.

Current deployment stance

Docker edge is the reference production path. Kubernetes is staged honestly: single replica until shared persistence and transport exposure are proven.

Current gates

Chromium PR gates, release-edge browser validation, kind smoke, alert-delivery verification, and synthetic browser health checks.

Ready to test the live client

Launch straight into the browser client.

Guest play is available. Auth, reconnect, and edge-path validation already run through the same browser surface.